Dr Nicholas (Nic) Vanderschantz
Senior Lecturer (Computer Science)
Qualifications: BCGD(Hons) MCGD Wanganui/Waikato PhD Waikato
Phone: +64 7 838 4652
About Nicholas (Nic)
Previous to teaching at the university, I also taught at Wanganui School of Design. I have worked at the University of Waikato since 2005 and have had the privilege to be involved in developing the 3rd year of the Bachelor of Computer Graphic Design, the Bachelor of Computer Graphic Design with Honours and the Masters of Computer Graphic Design.
My area of research focus has been in children's on-screen reading, children's information seeking, and the use of eBooks and Digital Libraries by children and adults.
My early research investigated how typographic spacing could best affect children's eye movements during reading on screen. This area of exploration saw me graduate with a Masters in Computer Graphic Design from Wanganui School of Design in 2007.
Presently my core research investigations seek to learn how children search for information on a given topic. I aim to answer questions regarding how children go about searching for and retrieving information. As well as discovering what children's information seeking strategies can tell us about the development of search interfaces for digital libraries, search engines and information repositories.
Additionally I work with students and colleagues to investigate eBook access and consumption. Our work includes patron observation studies of physical library stacks and physical books in both public and academic libraries. We couple this investigation into physical libraries with log analysis of digital libraries, eBook catalogues and library OPAC systems. We explore the selection of books by children and adults to identify requirements for the development and design of digital libraries and eBooks.
Finally, we are continually exploring reading by adults and children. We seek to develop reading interfaces of both eBooks and physical books (pBooks) to enhance the usefulness of both reading environments.
Taia, I., Hinze, A., Vanderschantz, N., & Keegan, T. T. (2019). Maumahara Papahou: A mobile augmented reality memory treasure box based on Māori mnemonic aids. MAI Journal, 8(2), 110-125. doi:10.20507/MAIJournal.2019.8.2.2 Open Access version: https://hdl.handle.net/10289/12720
Vanderschantz, N., & Yang, Z. (2019). Play, pause, and skip: touch screen media player interaction on the move. In A. Jatowt, A. Maeda, & S. Y. Syn (Eds.), Digital Libraries at the Crossroads of Digital Information for the Future. ICADL 2019 Vol. 11853 (pp. 189-202). Cham: Springer. doi:10.1007/978-3-030-34058-2_18 Open Access version: https://hdl.handle.net/10289/13299
Vanderschantz, N., Hinze, A., & Al-Hashami, A. (2019). Multi-level engagement in augmented reality children’s picture books. In D. Lamas, F. Loizides, L. Nacke, H. Petrie, M. Winckler, & P. Zaphiris (Eds.), Proc 17th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT 2019), Part IV Vol. LNCS 11749 (pp. 558-562). Paphos, Cyprus: Springer. doi:10.1007/978-3-030-29390-1_37 Open Access version: https://hdl.handle.net/10289/13293
Barber, C., Singh, S., Hinze, A., & Vanderschantz, N. (2018). Positively pregnant: exploring a stress-management app for pregnant women. In 32nd BCS Human Computer Interaction Conference (BCS HCI 2018) (pp. 4 pages). Conference held Belfast, Northern Ireland. doi:10.14236/ewic/HCI2018.179 Open Access version: https://hdl.handle.net/10289/13301